A Hall orb shifted into more neutral space, making it less favorable for attackers.Defender barrier at A Rope moved up to the top of ropes to make it easier for Sentinels to prepare.The B Arcade attacker barrier is shifted back towards Attacker Side Bridge, to allow defenders to more easily contest the area.
Jumping firing error changed from 1.1 > 2.1 (total error is 4.0 when jumping, up from 3.0).2 > 1.3 (total error is 3.2 when running, up from 2.1) 6 (total error is 2.5 when walking, up from 1.95) So we've reduced the weapon's effective accuracy while jumping, running, and walking, with the intent of narrowing it's ideal use case to only really close ranges. The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move.